We now have combat! Feel free to 'attack' each other and test it out.
There is a sample weapon 'TestLib.PointyStick' and sample armour 'TestLib.Jumpsuit' that you can play around with.
There are a few things that remain to be implemented:
* Timing - different weapons, weights, numbers of weapons and things will affect how long it takes between attacks.
* Condtion - weapons and items have a condition, but this does not decrease yet, nor does it affect how much damage they do/protect against.
Enjoy, and let me know about any issues!
Tristan
P.S. You can change your skill levels with the new 'setskill' command!